NanoRes Economy & Ecosystem - Currently In BetaReport a Bug
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NANORES STUDIOS · BETA · 21+

A Digital Nation Built Together

Let's build a new economy within a digital world.

Now: play paid Arcade cabinets. The MMO is free to play, remains in development, and is not available to download yet.

Paid Arcade · developer-set DBONK entry fees
World concept
Concept artworkPaid Arcade · developer-set DBONK entry fees

Arcade

Choose a cabinet. Master the challenge.

Actual development capturePrivate development

MMO

Explore the world we are building.

Concept artworkPublic launch in preparation

Open UGC

Bring your assets together. Share what you create.

Concept artworkDocs

Docs

Find your next step.

Solar Rush and Sugar Rush currently cost 10 DBONK per entry. Review the cabinet's current fee before paying. The MMO alone is free to play.

???See how the economy connects →

ONE CONNECTED ECONOMY

From a game reward to something useful.

Play supplies resources. People refine, craft and trade. Useful products support the next adventure.

Explore the economy

The vision: Arcade rewards connected to MMO production. These recipes exist in the private MMO; the public token connection is not live yet.

  1. Play

    ?Sugar Cane
    ?Solar Plasma

    Game rewards, under each cabinet’s terms

  2. Refine

    Cane concentrate
    Stabilized plasma core

    Turn raw resources into ingredients

  3. Craft

    Refuge provisions
    Stabilized energy cell

    + gathered willow wood + skilled work

  4. Trade

    Supply an expedition
    Equip a scouting team

    Makers and businesses meet customer needs

  5. Use

    Help a player recover
    Power a swarm scan

    The product is consumed when used

Useful things. Ongoing needs.

Using products creates a reason to make more. A sustainable economy needs useful demand and balanced supply, not endless rewards.

Play · Gather · Refine · Craft · Trade · Provide services

Choose where you contribute. Opportunities depend on demand; sales and earnings are never guaranteed.