A simple level creator, playable community content, and no required wallet connection just to play.
Games · The Proving Ground
We prove infrastructure inside experiences people can play.
Games surface the hardest problems early: high-frequency content creation, real-time reconstruction, ownership UX, live economies, and demanding performance constraints.

Flagship Reference Application
Token Toss
A 2D physics game where community-created levels can become portable, owner-governed assets.
Token Toss validates the full loop: familiar in-game creation, OGAL registration, Unity reconstruction, cross-client loading, and a wallet-optional play experience.
Canonical level identity, portable descriptions, ownership authority, and runtime reconstruction in Unity.
The Proof Loop
A demo is a claim. A live loop is evidence.
Create
A player builds a level using an approachable runtime editor.
Own
The level receives canonical identity and owner-governed authority.
Resolve
A supported client reads the asset and verifies its current state.
Reconstruct
Unity services rebuild the playable level from its portable description.
Play
People experience the level without being forced through Web3 UX.
Extend
Other applications can adopt the same identity and content model.
The NanoRes Studio Lab
Every game reduces uncertainty in the platform behind it.
Future reference experiences will test additional asset classes, genres, multiplayer patterns, economies, and creator workflows. We treat games as production laboratories, not isolated marketing demos.
- 01 New asset and package types
- 02 Cross-experience reconstruction
- 03 Creator discovery and value flows
- 04 Large persistent world systems
Next Signal
Build the next reference experience with us.
Explore the open stack, study the current proof, or connect with the NanoRes community.
